Contribute your skills to co-create the first free access board game based on Doughnut economics!
This two-hour online event will introduce you to Seeds, a prototype board game modelled after Doughnut Economics. The goal is to use gameplay to promote the behaviours and aspirations needed to sustain an economy that is regenerative and redistributive by design. We're calling on skilled people with diverse backgrounds to co-develop Seeds into a functional free-access game.
Key skills and expertise: game mechanics and development, game design, alternative currency, circular economy, green economy, behavioural economics, cognitive psychology, digital illustration.
Expected outcome
Build a team to co-create a free access version of Seeds.
Intended audience: Open to all.
Event Breakdown (Time zone: GMT)
Personal Introductions: 18:00 - 18:15 pm
SEEDS explained: 18:15 - 18:30 pm
Game mechanics and behavioural change: 18:30 - 19:00 pm
Q&A: 19:00-19:30 pm
Action Plan: 19:30-20:00 pm
Timings: The session will be between 18.00 & 20.00 GMT on December 3rd.
Want to Know More?
The problem
What we play matters. Studies have shown a strong positive effect of games on the transmission of social behaviour (Hansen 2000, Landazabel 1999), and underlying values about an individual’s role in society (Shaffer 2006). However, most of the games we play as children transmit assumptions and behaviours that sustain a consumer-capitalist economy that erodes social systems and the environment (Take monopoly as the typical example). “Our beliefs about human nature help shape human nature itself,” says economist Robert H. Frank. Human beings are visual learners and we learn how to behave in society by imitating the world around us. This means that systematically emulating behaviours such as self-interest and accumulation through games helps sustain a degenerative economy. Life imitates art, or play in this case.
The Solution (or at least part of it): To create games that will promote the values, aspirations and behaviours needed to sustain a regenerative economy. Seeds is an effort to use game dynamics to change our economic narrative. We are using gameplay to change our assumptions and attitudes towards business, money, personal success and the individual's role in society.
We ask: What happens if we motivate enough people to start emulating regenerative behaviours and values instead of degenerative ones? How far can we go if we start imagining a different society through gameplay?
Sofia Isabel Kavlin Castaneda
Tel Aviv, מחוז תל אביב, Israel
I designed a game called Seeds modelled after Doughnut Economics in order to pattern a new kind of behaviour and aspirations.